Concord
Vale - character model by Alsu Rakhimova

Vale - character model by Alsu Rakhimova

PSVA's first character, created to align teams on target fidelity and style. Character model by Cheyne Hessler

PSVA's first character, created to align teams on target fidelity and style. Character model by Cheyne Hessler

Vale variant high-poly

Vale variant high-poly

Emari - character model by Fiona Ng

Emari - character model by Fiona Ng

In FPS games, portions of the character seen in first person need to be several times higher fidelity than the rest of the character. Utilizing materials created by our material artists, we hit our target! Fiona Ng (character) and Hugh Chew (materials).

In FPS games, portions of the character seen in first person need to be several times higher fidelity than the rest of the character. Utilizing materials created by our material artists, we hit our target! Fiona Ng (character) and Hugh Chew (materials).

Haymar variant - character model by Minzy Wang Lu Mei Zi

Haymar variant - character model by Minzy Wang Lu Mei Zi

How controversial Concord became is a testament to its developers. Big projects with this much humor and style don't come around often, and it's a reflection of the people that poured their hearts into it. I was lucky enough to lead and grow a team of character artists at PlayStation, working alongside my counterpart Luke Dodge at Firewalk Studios. This is a very, very small sample of the work the PSVA team did, and these characters were created by the artists credited below.
...
Alsu Rakhimova [https://www.artstation.com/artdungeon]
Fiona Ng [https://www.artstation.com/fiona-ng]
Cheyne Hessler [https://www.artstation.com/gruntpunch]
Hugh Chew [https://www.artstation.com/hughchew]
Minzy Wang [https://www.artstation.com/wanglumeizi]